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Unravel two challenge level 4
Unravel two challenge level 4







The co-op play and safety net idea are two ways Unravel 2 will be more forgiving than the first game, whose trickier later levels stopped some from seeing the game's ending. Yarny is a name which arose during the first game's development and stuck, but it came from the fact people were comparing the unfinished Unravel 1 to a 'yarn-filled Journey'. "They are actually called Red and Blue," Sahlin mentions. If one Yarny character falls, the other can simply climb back up the connecting string between them. "So we knew we had to put co-op in." Co-op acts as a puzzle mechanic - controlling two Yarny characters to help each swing and launch the other flying skywards to higher platforms - and as a safety net.

unravel two challenge level 4

"I noticed lots of people saying they played it together," Sahlin says. Another big difference for Unravel 2 is, of course, the fact we're playing in co-op. This change reflects Sahlin now being in a different place in his life, he says. Where the original Unravel starts brightly but culminates in a darker tone, Unravel 2 begins on a bleak note - the boat crash seen in the game's reveal trailer - to then become brighter. "It was one of the happiest moments of my life."

unravel two challenge level 4

"But it was actually just joy," Sahlin continues. It's three years almost to the day since Sahlin made his E3 debut - when he introduced the original Unravel in a humble, grateful presentation which endeared himself and his creation to the world. We're playing Unravel 2 together in a small room backstage at EA Play, just after his on-stage appearance to announce the game and its surprise release to the world. "People think it was because I was scared, or nervous," Martin Sahlin says.









Unravel two challenge level 4